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forge of empires when to delete goods buildings

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Empty tiles dont generate anything . One thing to try is to use 8 x spearfighters to get as far as you can in GE at the beginning of the week. There's usually no reason to keep buildings from lower ages. For exmaple whale oil, not much demand but Coke is in high Demand. Haven't done that in years. You are using an out of date browser. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. It may not display this or other websites correctly. They can be used for research, non-guild Trades or Great Building donation. Goods Buildings are buildings that produce goods, one of the main resources of the game. I would really like answers to all of this instead of the same vague advice you're all giving. The game is designed for you to demolish and replace with better buildings as you move through the ages. I've never played a game like this and am just starting outI am very overwhelmed by all of the new information regarding military tactics and just don't really know what direction to go in. Special/great buildings are an option buying some high age goods and trading them down is another. It may not display this or other websites correctly. My advice would be to delete Colosseum for sure, as it seems to be fairly universally accepted that it is a worthless GB. Up to you. Read up on what a 1.9 thread is and why it's much better than swap threads. If I found that I have a goods boost to a goods that seems to be in high demand or is difficult for ppl to get, it could be difficult to trade down for. Typically if you want to fight in ages below yours you'll want to have unattached units from that age in your stock. Click the Sell button, then click on the desired building. From the progessive age and up some of the new goods buildings and boosted by the older goods . It may not display this or other websites correctly. Event buildings is what changed it for me. You are using an out of date browser. Although I really am antsy to get moving to later ages, You should not think about moving out of IA until you have 100 of. Altho you can have terrace farms for the same reason, and they give goods if you run them on 8hr timers, they're mostly used for fps on a 24hr, but they're huge, and event buildings easily replace them now, since they give both fps and goods on a collection every 24hrs. Probably when you get great buildings or event buildings that make as much goods as your current or previous ages goods buildings. This might be a dumb question but are rogues the same thing as unattached? A community to discuss all things Forge of Empires! You must log in or register to reply here. Legend: COG = "Cost of Goods" - Total of both supplies and coins (same number of each) needed to pay for the goods required build the GB. without GB you will have to build the unrefined goods and it starts to get silly as you progress. FoE-Info. Don't forget your Continent Map for claiming province section. You need Forge Points to progress through the game. Meaning having enough goods, coins, supplies and FPs to take a Strategic step into the next era. Yes, you should get rid of old military buildings. At higher level, the CF provides a lot of goods from RQ quests, and if you're placing maxed event buildings in your city, then you're also getting a decent supply of goods. Or am I going about this wrong? Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role ("battleground constructor") can raise buildings on provinces owned by their guild. Appreciated SL, but the deleted thread in the Guides section had the totals needed for each Good for each Era. I am used having this on "escape". If you are in a guild and are a farmer then having a range of goods buildings is a good team benefiting strategy Of course you can always rebuild a goods building from an earlier age if you determine that you have the boost for a rare good. Some Great Buildings produce current era goods up till the Modern Era. The others, I personally would keep. The actual discount received varies, but it is always discounts in coins and supplies costs. Goods Buildings. I like to have 4-5 barracks for them and get through GE1 and a few more fights in GE2 with them. I have not been playing that long but so far I have not deleted any. I always go for the highest era goods building i have the boost for, you can trade down later on. You can delete them or not, up to you and how you play. We, on the other hand, urge the farmers to replant immediately. Answer: Currently the nearest thing to PVP in FoE is that you can attack the city of players in your neighborhood and if you win against their city defensive army you can then plunder i.e. To reach the full production potential the player should acquire a corresponding good deposit for a good building. At least its how I find this game fun so far. Guys, the first thing I do is build goods buildings in the age I just advanced to. If I decided to delete a GB, do I get some of the building costs back? After I accumulate 5 to 7 thousand of each good, it is time to move to the next age. The raw goods are intended to feed your modern era goods production buildings - if you're not manufacturing anything but obtain all your goods from GBs, then they aren't much use to you. Press J to jump to the feed. This is considered quite anti-social so most players do not plunde. Goods buildings are those which produce goods (obviously enough) that can be used in research and to negotiate with sector leaders to avoid battle Eventually you will learn which RQs you can easily complete throughout the day and begin producing massive amounts of goods, When youll find other ways to get goods. I get all my goods from event specials and rewards buildings like terraced farms. Unmotivated it will just give coins. Johnny B. Goode Well-Known Member Jan 26, 2023 #6 Even in new cities I rarely build goods buildings. Arctic goods are in demand on most servers (because most people do not stand there for long ;) ) . Remember once a building has been build in your city, it can not be returned to the inventory again but you can use the store building item to store again an event building. In the early stages of the game - when medal expansions are cheap - the rewards are worth it. Artillery Unit (6/3/13/6) Catapult: Not much change. As all other quests can be finished by GBs, like Himeji, TT, SV and others for supplies, CF, St. Marc's and others for coins, ToA, Babel, Galata and others for goods and Traz for units, it just would logical, that GBs like The Arc, Observatory, Atomium and K.I. I have only fought the first 16 encounters so far, but have completed 64 encounters since I started. how in the world do you get enough from GE? Another video from our sponsor. 04:00:00 540,000 540,000 10 = 4(20) I havent had period goods buildings in my city in years. Doable, but seriously different from PE and below. It may not display this or other websites correctly. If youve got a lot of event buildings, participate in gvg and/or have a CF, then you most likely dont need goods buildings, even the event ones like sleigh builders. You can usually trade down 1 or 2 era for goods if you need them. But then the opponents are higher level anyway so you still wouldn't use your eg. I have no goods buildings and have not had any since PE. How are your other gbs? You are using an out of date browser. I love the idea of getting 50 of everything before moving on. Get your goods from Event Buildings, GB's, Terrace Farms, Tribal Squares, Sunken Treasures, and Sleigh Builders. Press J to jump to the feed. I wanted to know was it worth even keeping the goods buildings? No. Depends on your game play and objectives. The chateau multiplies these rewards. - Always create a surplus of Coins and Supplies for every main collection. Forge of Empires Goods Buildings Explanation Guide by farmerlynch Ive seen this question asked numerous times so i decided to make a rough guide. Once you build the Traz, you can build older military buildings to build up a supply of units for your needs, then delete the buildings when you;re done with them. If you delete the old, how do you participate in the tournaments from previous ages? All of those force a trade-off with Goods buildings, so maybe you have room for only your current-Era ones. steal something produced by one building. In the Space Ages, starting with Space Age Mars, the whole concept of producing goods works quite differently than from earlier ages. Jump to: navigation, search. Do you plan to release new Ages? Is there a guideline or list of goods needed in each age? Oracle doesn't hold a candle to many other happiness buildings, it's easy enough to calculate that for yourself. To do that just click on "Tools" at the lower left corner and then choose "Move". People still build goods buildings? For players that do use goods buildings, the experienced ones will generally either only use current, boosted buildings, or they will use the strategy you outlined of using current and previous age only. The Goods Synthesizers make it possible to produce the previous Venus Colony goods and Venus Carbon in your main city on Earth. You won't be needing them. Then when I can go no further (around Thursday for me), I tear down the spearfighter barracks (if I need the room) and put up Soldiers, Archers and/or Warriors. The player has to manually assign the production for each building by spending coins and supplies. There used to be a thread on this forum that showed how many of each Goods of each of each type of each Era were needed for the tech tree. The one shown below is the show all rewards tab which shows buildings and consumable items: 700px. Looking at high players cities I have noticed that a lot have very few army units. I've been keeping two goods buildings from each era just to continue getting these resources, and it's definitely taking up a lot of space. Manage all your favorite fandoms in one place! Read all about the Anniversary Event 2023 . you will need Goods GB (s) as they produce the unrefined goods for the age you are in and thus using lots of to build. Isn't the Gb you are after Dynamic Tower? So I wonder, what goods buildings should I take down - if any? Of course you don't get any ranking points if you have lost your battle, or if you have 0 points (more damages on your side compared to the value of the damages caused to the enemy). Points per spent goods. You should get enough goods from your GBs and others game activities by now. Unless you're going to attack each sectors. These are a cycle of 7 or 8 quests that continue to loop once youve finished all the side quests of an age. JavaScript is disabled. Most, if not all of them give a lot of goods. I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! If you're able to have sleigh builders, then place them in your city for not only 15 goods/day, but they also take care of the need to do event production quests too. When you advance to a new age, do you delete the old military buildings and replace or do you just add? dimondus Captain Mar 7, 2018 #10 catherineslove said: I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here! It is cheaper that way, imo. For a better experience, please enable JavaScript in your browser before proceeding. I choose to convert to higher age goods as quickly as possible. :). I would be removing them as I need space for others, but not before. Do the events. Yes you should. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. Currently there are 96 different types of goods buildings in the game. That's a lot of uses! The Arc (80) - S This is the best, most important great building in the game. If you decide to speedroll through some eras later on, you can then plonk them down again in your new space, then rinse and repeat. Write it down or use MSWorks and make your own draft. I know that if you delete buildings you get back some of the goods it costs to build them. If you want the BA tower, you'll need to use BA units in PvP. There's usually enough goods traders around for you to buy the goods required for the GB for X amount of fps. So far I can only select 8 fighters to go to battle, does that change as you go higher in level? To cancel a building, which is under construction: you have to press "delete". It's not a bad idea to hold into a few from the previous age. Mostly though I get a sick perverted satisfaction from having thousands of goods. Build this as early as you can and get it to level 80 as early as you can. If you want to remove a building then click "Tools" and choose "Sell". So start building them and leveling them. They take up a lot of space. Assuming you actually need barracks, which I almost never do, I'd always delete them. A community to discuss all things Forge of Empires! You should not have any goods building; this is true at least from Modern (maybe earlier). Unlike other buildings, these don't build up themselves, but have to be constructed with the use of forge points. that is used from here on out. Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. Moreover, the cost for producing goods also depends on the amount of Life Support, the Space equvialent of Happiness. But Event buildings can cover that if you have a few you can leave in that age. JavaScript is disabled. It has enough range to hit nearly any unit on the map, without moving. Alright what are peoples thoughts on this? am not intersted in battling against other players, so my use would be on the map, in guild expeditions, quests and events and that sort of battles I might need to do. If you do plan to sell your previous age goods buildings, i would make sure i have at least enough at the tech tree of goods needed. Thanks. Coins should be about double of Supplies. Some taking up less space some more space housing stays a standard 2 x 2 size, so over time you can have more and more goods buildings in a well balanced city. You must log in or register to reply here. Your new goods buildings will no longer need a new type of deposit in order to produce goods. If youve made it all the way to AF while still running regular goods buildings, I feel like youve probably aged up way too fast and might need to cool it. The sooner you get rid of them, the better. You must log in or register to reply here. . Think of it also as a time savings. Bet you got a ton of PE Goods. There will be a huge rise in its numbers and it will be very . I get all my goods from event buildings and high level Chat with recurring quests. If you have Tribal Squares, Sunken Treasures, as someone mentioned, get rid of themthey don't provide enough for the space that something else can provide.same with Lord's Manor, if you have them in your city, get rid of them as their space for 2 fps isn't worth it. Without the deposit the amount of goods produced is five times smaller. Hey. Supplies are widely used to build buildings, to train military units, and to produce goods. 08:00:00 320,000 320,000 100 = 2(10) or 20 To begin with, the player has to build the Goods Buildings on their Space Colony (not in the main city on Earth). Just take your time, it'll all come to you, read the wiki, forum, keep asking questions and ignore silliness, get in a good GvG guild that's willing to train. The player has to manually assign the production for each building by spending coins and supplies. When the building reaches level 1, it is finally built, but can be upgraded to level 10 with forge points alone. 1) Never spend more than 20 goods on an expansion. You might want to consider the following for deletion: SMB unless you need Coins or PE Goods. QueenNicky klods hans 08:00:00 1,080,000 1,080,000 20 = 8(40) And all I have right now for goods production is a Tower of Babel and a level 9 Charcoal Express Winter Train, supplemented by a few Recurring Quests each day. How does one buy FPS with higher age goods? You must log in or register to reply here. Should I be getting rid of buildings up to a certain era, or just continue stockpiling until I hit a mark I'm happy with. 24:00:00 2,160,000 2,160,000 40 = 16(80) From the Modern Era to the Virtual Future some unrefined goods are needed also. Having a GB or two that make goods can lessen the risk of such a stall, and eliminate your dependency on trading. I try to keep as many goods buildings as possible. Keeping 2 ages of boosted goods buildings is a good idea. Trading becomes easier and cheaper because you have access to the guild market where you can trade without spending Forge Points, You can find help and . The older units will be outclassed by current ones, and military barracks are big population sinks as well, so you don't want ones you don't need. I have an Iron Age city where I still haven't built any Iron Age goods buildings and long ago deleted my Bronze Age ones. Contents. Bascially one would have to watch the market of which goods are in high demand and which arent. I've been looking around my neighborhood to see other cities and it's kind of split between having older era goods buildings and just their current/last era.

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forge of empires when to delete goods buildings